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After a series of events that includes bringing the unconscious Australian pilot around with a bottle of beer, both of the characters find themselves standing on platforms partway down the cliff face, and it's up to you to navigate your way to a nearby cave. Attempting to reach the cockpit of the aircraft to rescue the pilot results in the plane rocking dangerously on the edge of the cliff, and so in the first puzzle of the game, you must move a heavy crate in the middle of the aircraft toward the rear in order to counteract George's own weight as he moves to the front. In the very first scene of the game, George awakens in his airplane seat to find that the plane has crashed and that he and the pilot are in danger of plummeting off the edge of a cliff. We were able to play through only a couple of brief scenes in the game, but they were enough for us to get a feel for the game's new control system and for the kinds of puzzles that will be tormenting you come October-at least if you decide not to employ the game's new hint system, which can be accessed via the options menu at any point.
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The stylized textures throughout are totally in keeping with the appearance of previous Broken Sword games and are greatly enhanced by some sublime lighting effects that result in incredibly realistic shadows being cast by each and every object in the game, including the ever-present playable characters George and Nico. We're pleased to report that with the locales in The Sleeping Dragon, Cecil and the team at Revolution have definitely achieved this. The Sleeping Dragon is the first game in the Broken Sword series to move away from point-and-click gameplay and two-dimensional backgrounds, so we were very keen to see how the game is progressing as its October release date draws ever closer.Īccording to Cecil, one of the reasons Broken Sword: The Sleeping Dragon is being released so long after Broken Sword 2: The Smoking Mirror is that he wasn't happy about making the move to 3D until he was confident that the available hardware could support environments that looked every bit as good as the 2D backgrounds in previous games.
BROKEN SWORD THE SLEEPING DRAGON NO MOUSE PC
At a THQ press event in the UK earlier today we were shown the latest PC and PS2 versions of the third game in the Broken Sword trilogy by the series' creator, Charles Cecil of Revolution.